Add triangle letter
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11
src/data/letter_triangle.json
Normal file
11
src/data/letter_triangle.json
Normal file
File diff suppressed because one or more lines are too long
56
src/main.ts
56
src/main.ts
@ -10,6 +10,8 @@ import { createBasicVao } from "./utils/vao";
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import Shape2D from "./geometry/Shape2D";
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import outline from "./data/letter_outline.json";
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import solid from "./data/letter_triangle.json";
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import { Timeline, Track } from "./utils/sequence";
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function render() {
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@ -45,39 +47,72 @@ function render() {
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const aBuffer = loadBuffer(gl, aVerts);
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const aVao = createBasicVao(gl, aBuffer, vertexPositionAttribLocation);
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const KVerts = new Float32Array(solid.k.vertices);
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const KBuffer = loadBuffer(gl, KVerts);
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const KVao = createBasicVao(gl, KBuffer, vertexPositionAttribLocation);
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const EVerts = new Float32Array(solid.e.vertices);
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const EBuffer = loadBuffer(gl, EVerts);
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const EVao = createBasicVao(gl, EBuffer, vertexPositionAttribLocation);
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const AVerts = new Float32Array(solid.a.vertices);
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const ABuffer = loadBuffer(gl, AVerts);
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const AVao = createBasicVao(gl, ABuffer, vertexPositionAttribLocation);
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const shapes: Shape2D[] = [
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new Shape2D(new Vector2D(0, 0), 200, [0.22745, 0.35294, 0.25098], kVerts.length / 2, kVao, gl.LINES),
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new Shape2D(new Vector2D(0, 0), 200, [0.22745, 0.35294, 0.25098], eVerts.length / 2, eVao, gl.LINES),
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new Shape2D(new Vector2D(0, 0), 200, [0.22745, 0.35294, 0.25098], aVerts.length / 2, aVao, gl.LINES),
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new Shape2D(new Vector2D(0, 0), 800, [0.98823, 0.30980, 0.21960], KVerts.length / 2, KVao, gl.TRIANGLES),
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new Shape2D(new Vector2D(0, 0), 800, [0.98823, 0.30980, 0.21960], EVerts.length / 2, EVao, gl.TRIANGLES),
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new Shape2D(new Vector2D(0, 0), 800, [0.98823, 0.30980, 0.21960], AVerts.length / 2, AVao, gl.TRIANGLES),
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]
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const pTrackK = new Track([
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{ time: 0, value: [300, -200] },
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{ time: 1, value: [300, 300] },
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{ time: 0.0, value: [300, -200] },
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{ time: 0.5, value: [300, 300] },
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]);
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const pTrackE = new Track([
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{ time: 1, value: [600, 900] },
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{ time: 2, value: [600, 300] },
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{ time: 0.5, value: [625, 900] },
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{ time: 1.0, value: [625, 300] },
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]);
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const pTrackA = new Track([
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{ time: 2, value: [900, -200] },
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{ time: 3, value: [900, 300] },
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{ time: 1.0, value: [900, -200] },
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{ time: 1.5, value: [900, 300] },
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]);
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const qTrackK = new Track([
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{ time: 4.5, value: [100, -500] },
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{ time: 5.0, value: [100, 100] },
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]);
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const qTrackE = new Track([
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{ time: 5.0, value: [450, 600] },
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{ time: 5.5, value: [450, 100] },
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]);
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const qTrackA = new Track([
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{ time: 5.5, value: [800, -500] },
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{ time: 6.0, value: [800, 100] },
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]);
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const bgTrack = new Track([
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{ time: 0, value: [0.1, 0.1, 0.1, 1.0] },
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{ time: 3, value: [0.1, 0.1, 0.1, 1.0] },
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{ time: 4, value: [0.2, 0.9, 0.2, 1.0] },
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{ time: 0, value: [0.0, 0.0, 0.0] },
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{ time: 3, value: [0.0, 0.0, 0.0] },
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{ time: 4, value: [0.22745, 0.35294, 0.25098] },
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]);
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const timeline = new Timeline({
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"position0": pTrackK,
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"position1": pTrackE,
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"position2": pTrackA,
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"position3": qTrackK,
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"position4": qTrackE,
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"position5": qTrackA,
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"backgroundColor": bgTrack
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}, 10, true);
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}, 8, true);
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const fragmentColorUniform = gl.getUniformLocation(program, "uColor");
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const canvasSizeUniform = gl.getUniformLocation(program, "uCanvasSize");
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@ -102,6 +137,7 @@ function render() {
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canvas.width = canvas.clientWidth;
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canvas.height = canvas.clientHeight;
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gl.clearColor(r, g, b, a);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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