170 lines
5.7 KiB
TypeScript
170 lines
5.7 KiB
TypeScript
import { showError } from "./debug";
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import "./style.css";
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import vsSource from "./shaders/basic.vert?raw";
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import fsSource from "./shaders/basic.frag?raw";
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import { loadBuffer, loadProgram, loadShader } from "./utils/shader";
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import Vector2D from "./geometry/Vector2D";
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import { createBasicVao } from "./utils/vao";
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import Shape2D from "./geometry/Shape2D";
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import outline from "./data/letter_outline.json";
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import solid from "./data/letter_triangle.json";
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import { Timeline, Track } from "./utils/sequence";
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function render() {
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const canvas = document.querySelector<HTMLCanvasElement>("#canvas");
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if (!canvas) {
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throw new Error("Canvas does not exist");
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}
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const gl = canvas.getContext("webgl2");
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if (!gl) {
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throw new Error("This browser does not support WebGL 2");
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}
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const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource);
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const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource);
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const program = loadProgram(gl, vertexShader, fragmentShader);
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gl.useProgram(program);
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const vertexPositionAttribLocation = gl.getAttribLocation(program, "vertexPosition");
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if (vertexPositionAttribLocation < 0) {
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throw new Error("Failed to get attrib location for vertexPosition");
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}
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const kVerts = new Float32Array(outline.k.vertices);
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const kBuffer = loadBuffer(gl, kVerts);
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const kVao = createBasicVao(gl, kBuffer, vertexPositionAttribLocation);
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const eVerts = new Float32Array(outline.e.vertices);
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const eBuffer = loadBuffer(gl, eVerts);
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const eVao = createBasicVao(gl, eBuffer, vertexPositionAttribLocation);
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const aVerts = new Float32Array(outline.a.vertices);
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const aBuffer = loadBuffer(gl, aVerts);
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const aVao = createBasicVao(gl, aBuffer, vertexPositionAttribLocation);
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const KVerts = new Float32Array(solid.k.vertices);
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const KBuffer = loadBuffer(gl, KVerts);
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const KVao = createBasicVao(gl, KBuffer, vertexPositionAttribLocation);
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const EVerts = new Float32Array(solid.e.vertices);
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const EBuffer = loadBuffer(gl, EVerts);
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const EVao = createBasicVao(gl, EBuffer, vertexPositionAttribLocation);
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const AVerts = new Float32Array(solid.a.vertices);
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const ABuffer = loadBuffer(gl, AVerts);
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const AVao = createBasicVao(gl, ABuffer, vertexPositionAttribLocation);
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const shapes: Shape2D[] = [
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new Shape2D(new Vector2D(0, 0), 200, [0.22745, 0.35294, 0.25098], kVerts.length / 2, kVao, gl.LINES),
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new Shape2D(new Vector2D(0, 0), 200, [0.22745, 0.35294, 0.25098], eVerts.length / 2, eVao, gl.LINES),
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new Shape2D(new Vector2D(0, 0), 200, [0.22745, 0.35294, 0.25098], aVerts.length / 2, aVao, gl.LINES),
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new Shape2D(new Vector2D(0, 0), 800, [0.98823, 0.30980, 0.21960], KVerts.length / 2, KVao, gl.TRIANGLES),
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new Shape2D(new Vector2D(0, 0), 800, [0.98823, 0.30980, 0.21960], EVerts.length / 2, EVao, gl.TRIANGLES),
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new Shape2D(new Vector2D(0, 0), 800, [0.98823, 0.30980, 0.21960], AVerts.length / 2, AVao, gl.TRIANGLES),
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]
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const pTrackK = new Track([
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{ time: 0.0, value: [300, -200] },
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{ time: 0.5, value: [300, 300] },
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]);
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const pTrackE = new Track([
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{ time: 0.5, value: [625, 900] },
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{ time: 1.0, value: [625, 300] },
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]);
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const pTrackA = new Track([
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{ time: 1.0, value: [900, -200] },
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{ time: 1.5, value: [900, 300] },
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]);
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const qTrackK = new Track([
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{ time: 5.0, value: [100, 610] },
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{ time: 5.5, value: [100, 75] },
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]);
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const qTrackE = new Track([
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{ time: 5.5, value: [450, -500] },
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{ time: 6.0, value: [450, 75] },
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]);
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const qTrackA = new Track([
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{ time: 6.0, value: [800, 610] },
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{ time: 6.5, value: [800, 75] },
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]);
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const bgTrack = new Track([
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{ time: 0, value: [0.0, 0.0, 0.0] },
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{ time: 4.5, value: [0.0, 0.0, 0.0] },
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{ time: 5.0, value: [0.22745, 0.35294, 0.25098] },
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]);
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const timeline = new Timeline({
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"position0": pTrackK,
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"position1": pTrackE,
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"position2": pTrackA,
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"position3": qTrackK,
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"position4": qTrackE,
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"position5": qTrackA,
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"backgroundColor": bgTrack
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}, 9.5, true);
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const fragmentColorUniform = gl.getUniformLocation(program, "uColor");
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const canvasSizeUniform = gl.getUniformLocation(program, "uCanvasSize");
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const shapeLocationUniform = gl.getUniformLocation(program, "uLocation");
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const shapeScaleUniform = gl.getUniformLocation(program, "uScale");
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if (!(fragmentColorUniform && canvasSizeUniform && shapeLocationUniform && shapeScaleUniform)) {
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throw new Error(`Some uniform not found:
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${fragmentColorUniform ? "" : "uColor"};
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${canvasSizeUniform ? "" : "uCanvasSize"};
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${shapeLocationUniform ? "" : "uLocation"};
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${shapeScaleUniform ? "" : "uScale"};
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`);
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}
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let startTime = performance.now();
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const frame = () => {
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const currentTime = (performance.now() - startTime) / 1000;
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const interpolatedValues = timeline.update(currentTime);
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const [r, g, b, a] = interpolatedValues.backgroundColor as number[];
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canvas.width = canvas.clientWidth;
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canvas.height = canvas.clientHeight;
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gl.clearColor(r, g, b, a);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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gl.viewport(0, 0, canvas.width, canvas.height);
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gl.uniform2f(canvasSizeUniform, canvas.width, canvas.height);
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shapes.forEach((shape, index) => {
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const positionKey = `position${index}`;
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const [x, y] = interpolatedValues[positionKey] as number[];
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gl.uniform3f(fragmentColorUniform, shape.color[0], shape.color[1], shape.color[2]);
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gl.uniform2f(shapeLocationUniform, x, y);
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gl.uniform1f(shapeScaleUniform, shape.scale);
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gl.bindVertexArray(shape.vao);
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gl.drawArrays(shape.renderType, 0, shape.verticesCount);
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});
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requestAnimationFrame(frame)
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}
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requestAnimationFrame(frame);
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}
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try {
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render();
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} catch (err) {
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showError(err);
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} |